Canvas Draw Circle Outline Android
Canvas
interface Canvas
Summary
Public functions | |
---|---|
Unit | Reduces the clip region to the intersection of the current clip and the given |
open up Unit | Reduces the clip region to the intersection of the current clip and the given rectangle. |
Unit | Reduces the clip region to the intersection of the current clip and the given bounds. |
Unit | Multiply the current transform past the specified 4⨉iv transformation matrix specified every bit a list of values in column-major order. |
Unit | Disables Z support, preventing any layers fatigued after this point from existence visually reordered or having shadows rendered. |
open Unit of measurement | Draw an arc scaled to fit within the given rectangle. |
Unit of measurement | Draw an arc scaled to fit within the given rectangle. |
open up Unit | Draw an arc scaled to fit within the given rectangle. |
Unit | Draws a circle centered at the point given by the first statement and that has the radius given past the 2d argument, with the |
Unit of measurement | Draws the given |
Unit of measurement | Draws the subset of the given image described by the |
Unit of measurement | Draws a line between the given points using the given paint. |
open Unit | Draws an centrality-aligned oval that fills the given axis-aligned rectangle with the given |
Unit | Draws an axis-aligned oval that fills the given bounds provided with the given |
Unit | Draws the given |
Unit of measurement | Draws a sequence of points according to the given |
Unit | Draws a sequence of points co-ordinate to the given |
open Unit | Draws a rectangle with the given |
Unit | Draws a rectangle with the given |
Unit | Draws a rounded rectangle with the given |
Unit | |
Unit | Enables Z support which defaults to disabled. |
Unit | Pops the current salve stack, if there is anything to popular. |
Unit of measurement | Add together a rotation (in degrees clockwise) to the electric current transform |
Unit | Saves a re-create of the electric current transform and prune on the salve stack. |
Unit | Saves a copy of the current transform and clip on the save stack, and then creates a new group which subsequent calls will become a role of. |
Unit | Add an axis-aligned calibration to the current transform, scaling by the first statement in the horizontal direction and the second in the vertical direction. |
Unit | Add together an centrality-aligned skew to the current transform, with the kickoff argument being the horizontal skew in degrees clockwise around the origin, and the 2d argument being the vertical skew in degrees clockwise around the origin. |
open Unit | Add an axis-aligned skew to the current transform, with the get-go argument being the horizontal skew in radians clockwise around the origin, and the 2nd argument beingness the vertical skew in radians clockwise effectually the origin. |
Unit of measurement | Add a translation to the electric current transform, shifting the coordinate space horizontally by the start argument and vertically by the second argument. |
Extension functions | |
---|---|
Unit | Add together a rotation (in degrees clockwise) to the current transform at the given pin signal. |
Unit | Add together a rotation (in radians clockwise) to the current transform at the given pivot signal. |
Unit | Add an axis-aligned scale to the current transform, scaling by the first statement in the horizontal direction and the second in the vertical direction at the given pivot coordinate. |
inline Unit | Wrap the specified |
inline Unit | Wrap the specified |
inline Unit of measurement | Wrap the specified |
inline Unit of measurement | Wrap the specified |
inline Unit | Wrap the specified |
inline Unit | Wrap the specified |
inline Unit | Wrap the specified |
inline Unit | Saves a copy of the electric current transform and clip on the salve stack and executes the provided lambda with the current transform practical. |
inline Unit | Wrap the specified |
inline Unit of measurement | Saves a copy of the electric current transform and clip on the save stack, and and then creates a new group which subsequent calls volition become a part of. |
inline Unit | Wrap the specified |
inline Unit of measurement | Wrap the specified |
inline Unit of measurement | Wrap the specified |
Unit of measurement | Draws the |
Public functions
clipPath
fun clipPath(path: Path!, clipOp: ClipOp! = ClipOp.Intersect): Unit
Reduces the clip region to the intersection of the current clip and the given Path
.
clipRect
open up fun clipRect(rect: Rect!, clipOp: ClipOp! = ClipOp.Intersect): Unit
Reduces the clip region to the intersection of the electric current prune and the given rectangle.
Use ClipOp.Difference
to subtract the provided rectangle from the current clip.
clipRect
fun clipRect(
left: Float!,
top: Float!,
correct: Float!,
bottom: Float!,
clipOp: ClipOp! = ClipOp.Intersect
): Unit of measurement
Reduces the clip region to the intersection of the electric current prune and the given premises.
Utilise ClipOp.Difference
to decrease the provided rectangle from the electric current prune.
Parameters | |
---|---|
left: Float! | Left bound of the clip region |
top: Float! | Top bound of the clip region |
correct: Float! | Right bound of the clip region |
bottom: Float! | Lesser leap of the clip region |
concat
fun concat(matrix: Matrix!): Unit
Multiply the current transform by the specified iv⨉four transformation matrix specified as a list of values in column-major order.
disableZ
fun disableZ(): Unit
Disables Z support, preventing whatsoever layers drawn later on this point from existence visually reordered or having shadows rendered. This is non impacted by whatever save
or restore
calls as it is not considered part of the matrix or clip.
drawArc
open fun drawArc(
rect: Rect!,
startAngle: Float!,
sweepAngle: Float!,
useCenter: Boolean!,
paint: Paint!
): Unit
Depict an arc scaled to fit inside the given rectangle. Information technology starts from startAngle degrees around the oval upward to startAngle + sweepAngle degrees around the oval, with nada degrees existence the point on the right hand side of the oval that crosses the horizontal line that intersects the center of the rectangle and with positive angles going clockwise around the oval. If useCenter is truthful, the arc is closed dorsum to the centre, forming a circle sector. Otherwise, the arc is not airtight, forming a circle segment.
This method is optimized for drawing arcs and should be faster than Path.arcTo
.
drawArc
fun drawArc(
left: Float!,
height: Bladder!,
right: Float!,
bottom: Float!,
startAngle: Float!,
sweepAngle: Bladder!,
useCenter: Boolean!,
paint: Paint!
): Unit
Draw an arc scaled to fit within the given rectangle. It starts from startAngle degrees around the oval upward to startAngle + sweepAngle degrees effectually the oval, with zippo degrees being the signal on the right hand side of the oval that crosses the horizontal line that intersects the center of the rectangle and with positive angles going clockwise around the oval. If useCenter is true, the arc is airtight dorsum to the heart, forming a circle sector. Otherwise, the arc is non closed, forming a circle segment.
This method is optimized for cartoon arcs and should be faster than Path.arcTo
.
Parameters | |
---|---|
left: Float! | Left bound of the arc |
superlative: Float! | Summit bound of the arc |
right: Bladder! | Right bound of the arc |
lesser: Float! | Lesser bound of the arc |
startAngle: Float! | Starting bending of the arc relative to 3 o'clock |
sweepAngle: Float! | Sweep angle in degrees clockwise |
useCenter: Boolean! | Flag indicating whether or not to include the center of the oval in the arc, and close it if it is being stroked. This will depict a wedge. |
drawArcRad
open fun drawArcRad(
rect: Rect!,
startAngleRad: Bladder!,
sweepAngleRad: Float!,
useCenter: Boolean!,
paint: Pigment!
): Unit
Describe an arc scaled to fit inside the given rectangle. It starts from startAngle radians around the oval upwardly to startAngle + sweepAngle radians around the oval, with zero radians being the point on the right hand side of the oval that crosses the horizontal line that intersects the center of the rectangle and with positive angles going clockwise around the oval. If useCenter is true, the arc is closed back to the center, forming a circle sector. Otherwise, the arc is not closed, forming a circle segment.
This method is optimized for drawing arcs and should be faster than Path.arcTo
.
drawCircle
fun drawCircle(middle: Offset!, radius: Float!, paint: Paint!): Unit
Draws a circle centered at the point given by the first argument and that has the radius given by the second argument, with the Paint
given in the 3rd argument. Whether the circle is filled or stroked (or both) is controlled past Paint.fashion
.
drawImageRect
fun drawImageRect(
image: ImageBitmap!,
srcOffset: IntOffset! = IntOffset.Zero,
srcSize: IntSize! = IntSize(image.width, image.meridian),
dstOffset: IntOffset! = IntOffset.Zero,
dstSize: IntSize! = srcSize,
pigment: Pigment!
): Unit
Draws the subset of the given image described past the src
argument into the canvas in the axis-aligned rectangle given by the dst
argument.
This might sample from outside the src
rect past up to half the width of an applied filter.
Parameters | |
---|---|
paradigm: ImageBitmap! | ImageBitmap to draw |
srcOffset: IntOffset! = IntOffset.Zip | : Optional start representing the top left offset of the source epitome to describe, this defaults to the origin of |
srcSize: IntSize! = IntSize(prototype.width, image.peak) | : Optional dimensions of the source epitome to draw relative to |
dstOffset: IntOffset! = IntOffset.Zero | : Offset representing the top left beginning of the destination prototype to draw |
dstSize: IntSize! = srcSize | : Dimensions of the destination to draw |
paint: Paint! | Paint used to composite the |
drawLine
fun drawLine(p1: Offset!, p2: Offset!, pigment: Paint!): Unit of measurement
Draws a line between the given points using the given paint. The line is stroked, the value of the Paint.style
is ignored for this call.
The p1
and p2
arguments are interpreted equally offsets from the origin.
drawOval
open fun drawOval(rect: Rect!, paint: Paint!): Unit
Draws an axis-aligned oval that fills the given axis-aligned rectangle with the given Paint
. Whether the oval is filled or stroked (or both) is controlled past Paint.manner
.
drawOval
fun drawOval(left: Float!, top: Float!, right: Bladder!, bottom: Float!, paint: Paint!): Unit of measurement
Draws an axis-aligned oval that fills the given bounds provided with the given Paint
. Whether the rectangle is filled or stroked (or both) is controlled by Paint.mode
.
Parameters | |
---|---|
left: Bladder! | The left bound of the rectangle |
tiptop: Float! | The tiptop bound of the rectangle |
correct: Float! | The right bound of the rectangle |
bottom: Float! | The bottom leap of the rectangle |
paint: Paint! | Paint used to color the rectangle with a fill or stroke |
drawPath
fun drawPath(path: Path!, paint: Pigment!): Unit
Draws the given Path
with the given Paint
. Whether this shape is filled or stroked (or both) is controlled by Paint.style
. If the path is filled, and then subpaths within it are implicitly closed (run across Path.close
).
drawRawPoints
fun drawRawPoints(pointMode: PointMode!, points: FloatArray!, paint: Paint!): Unit of measurement
Draws a sequence of points according to the given PointMode
.
The points
argument is interpreted as a list of pairs of floating point numbers, where each pair represents an x and y beginning from the origin.
See as well:
-
drawPoints
, which takespoints
as a List rather than a List.
drawRect
fun drawRect(left: Float!, pinnacle: Bladder!, correct: Float!, bottom: Float!, paint: Paint!): Unit
Draws a rectangle with the given Paint
. Whether the rectangle is filled or stroked (or both) is controlled by Paint.style
.
Parameters | |
---|---|
left: Bladder! | The left bound of the rectangle |
top: Float! | The top bound of the rectangle |
right: Float! | The right bound of the rectangle |
bottom: Bladder! | The lesser leap of the rectangle |
paint: Paint! | Pigment used to color the rectangle with a fill or stroke |
enableZ
fun enableZ(): Unit of measurement
Enables Z support which defaults to disabled. This allows layers drawn with unlike elevations to be rearranged based on their meridian. Information technology too enables rendering of shadows.
restore
fun restore(): Unit
Pops the current save stack, if there is anything to pop. Otherwise, does nothing.
Utilise save
and saveLayer
to push state onto the stack.
If the land was pushed with with saveLayer
, then this call will also crusade the new layer to be composited into the previous layer.
rotate
fun rotate(degrees: Float!): Unit
Add a rotation (in degrees clockwise) to the electric current transform
Parameters | |
---|---|
degrees: Float! | to rotate clockwise |
save
fun salve(): Unit of measurement
Saves a re-create of the current transform and clip on the salve stack.
Phone call restore
to popular the save stack.
Meet also:
-
saveLayer
, which does the same thing only additionally as well groups the commands done until the matchingrestore
.
saveLayer
fun saveLayer(bounds: Rect!, pigment: Paint!): Unit
Saves a copy of the current transform and clip on the salvage stack, and then creates a new grouping which subsequent calls volition become a role of. When the salve stack is afterwards popped, the grouping will be flattened into a layer and have the given paint
's Paint.colorFilter
and Paint.blendMode
applied.
This lets you create blended effects, for example making a group of cartoon commands semi-transparent. Without using saveLayer
, each part of the group would be painted individually, and then where they overlap would be darker than where they practise not. By using saveLayer
to grouping them together, they can exist drawn with an opaque colour at first, and and then the entire group tin can be made transparent using the saveLayer
's paint.
Call restore
to popular the save stack and employ the paint to the group.
Using saveLayer with clips
When a rectangular prune operation (from clipRect
) is not axis-aligned with the raster buffer, or when the clip operation is non rectalinear (e.g. considering it is a rounded rectangle clip created by clipPath
, the edge of the clip needs to be anti-aliased.
If two describe calls overlap at the edge of such a clipped region, without using saveLayer
, the first drawing will be anti-aliased with the background commencement, and and then the 2d will be anti-aliased with the result of blending the first drawing and the background. On the other mitt, if saveLayer
is used immediately later establishing the clip, the second drawing volition cover the first in the layer, and thus the 2nd alone will be anti-aliased with the background when the layer is clipped and composited (when restore
is called).
(Incidentally, rather than using clipPath
with a rounded rectangle divers in a path to draw rounded rectangles similar this, prefer the drawRoundRect
method.
Functioning considerations
Generally speaking, saveLayer
is relatively expensive.
In that location are a several dissimilar hardware architectures for GPUs (graphics processing units, the hardware that handles graphics), but about of them involve batching commands and reordering them for performance. When layers are used, they cause the rendering pipeline to have to switch render target (from one layer to another). Render target switches can affluent the GPU's command buffer, which typically means that optimizations that i could get with larger batching are lost. Render target switches also generate a lot of retentivity churn because the GPU needs to copy out the current frame buffer contents from the role of retentivity that's optimized for writing, so needs to copy information technology back in once the previous return target (layer) is restored.
See also:
-
relieve
, which saves the current land, but does not create a new layer for subsequent commands. -
BlendMode
, which discusses the employ ofPaint.blendMode
withsaveLayer
.
scale
fun scale(sx: Float!, sy: Float! = sx): Unit of measurement
Add an axis-aligned scale to the electric current transform, scaling by the first argument in the horizontal direction and the second in the vertical direction.
If sy
is unspecified, sx
will be used for the scale in both directions.
Parameters | |
---|---|
sx: Float! | The corporeality to scale in X |
sy: Float! = sx | The amount to scale in Y |
skew
fun skew(sx: Float!, sy: Float!): Unit
Add an centrality-aligned skew to the current transform, with the kickoff argument beingness the horizontal skew in degrees clockwise effectually the origin, and the 2nd argument existence the vertical skew in degrees clockwise around the origin.
skewRad
open fun skewRad(sxRad: Float!, syRad: Bladder!): Unit of measurement
Add an axis-aligned skew to the current transform, with the start statement existence the horizontal skew in radians clockwise effectually the origin, and the 2nd argument being the vertical skew in radians clockwise around the origin.
interpret
fun translate(dx: Float!, dy: Bladder!): Unit
Add a translation to the current transform, shifting the coordinate space horizontally by the first statement and vertically by the second argument.
Extension functions
rotate
fun Canvas!.rotate(degrees: Float!, pivotX: Float!, pivotY: Float!): Unit
Add a rotation (in degrees clockwise) to the current transform at the given pivot point. The pin coordinate remains unchanged by the rotation transformation
Parameters | |
---|---|
degrees: Float! | to rotate clockwise |
pivotX: Bladder! | The x-coord for the pin point |
pivotY: Float! | The y-coord for the pivot indicate |
rotateRad
fun Canvas!.rotateRad(radians: Float!, pivotX: Float! = 0.0f, pivotY: Bladder! = 0.0f): Unit
Add a rotation (in radians clockwise) to the electric current transform at the given pivot signal. The pivot coordinate remains unchanged by the rotation transformation
Parameters | |
---|---|
pivotX: Float! = 0.0f | The x-coord for the pivot betoken |
pivotY: Float! = 0.0f | The y-coord for the pivot point |
scale
fun Canvas!.scale(sx: Bladder!, sy: Float! = sx, pivotX: Float!, pivotY: Float!): Unit
Add an centrality-aligned scale to the current transform, scaling past the offset argument in the horizontal direction and the 2nd in the vertical management at the given pivot coordinate. The pivot coordinate remains unchanged by the scale transformation.
If sy
is unspecified, sx
will be used for the scale in both directions.
Parameters | |
---|---|
sx: Bladder! | The amount to scale in X |
sy: Float! = sx | The amount to scale in Y |
pivotX: Float! | The 10-coord for the pivot point |
pivotY: Float! | The y-coord for the pivot point |
withSave
inline fun Canvas!.withSave(block: (() -> Unit)?): Unit
Saves a copy of the electric current transform and clip on the save stack and executes the provided lambda with the current transform applied. Once the lambda has been executed, the transformation is popped from the stack, undoing the transformation.
See as well:
Sail.saveLayer
, which does the aforementioned thing merely additionally likewise groups the commands
withSaveLayer
inline fun Sheet!.withSaveLayer(bounds: Rect!, paint: Paint!, block: (() -> Unit of measurement)?): Unit
Saves a copy of the electric current transform and clip on the save stack, and so creates a new grouping which subsequent calls volition become a role of. When the lambda is executed and the relieve stack is popped, the group will be flattened into a layer and have the given paint
'southward Paint.colorFilter
and Paint.blendMode
applied.
This lets yous create blended effects, for instance making a group of drawing commands semi-transparent. Without using Canvass.saveLayer
, each part of the group would be painted individually, so where they overlap would be darker than where they practice not. Past using Canvas.saveLayer
to group them together, they tin can be drawn with an opaque color at first, and then the entire group tin be fabricated transparent using the Canvass.saveLayer
'south paint.
Using saveLayer with clips
When a rectangular clip operation (from Canvas.clipRect
) is not centrality-aligned with the raster buffer, or when the clip operation is not rectalinear (due east.m. because information technology is a rounded rectangle prune created by Canvas.clipPath
), the edge of the clip needs to be anti-aliased.
If 2 draw calls overlap at the edge of such a clipped region, without using Canvas.saveLayer
, the first drawing will be anti-aliased with the background first, then the second will be anti-aliased with the upshot of blending the first drawing and the background. On the other hand, if Sail.saveLayer
is used immediately after establishing the clip, the second drawing will cover the showtime in the layer, and thus the second lonely will exist anti-aliased with the background when the layer is clipped and composited (when lambda is finished executing).
Performance considerations
Generally speaking, Canvass.saveLayer
is relatively expensive.
There are a several unlike hardware architectures for GPUs (graphics processing units, the hardware that handles graphics), merely virtually of them involve batching commands and reordering them for functioning. When layers are used, they cause the rendering pipeline to have to switch render target (from i layer to some other). Render target switches can affluent the GPU'southward control buffer, which typically means that optimizations that 1 could get with larger batching are lost. Render target switches also generate a lot of memory churn considering the GPU needs to copy out the electric current frame buffer contents from the role of memory that'southward optimized for writing, then needs to copy it back in once the previous render target (layer) is restored.
See as well:
-
Canvas.relieve
, which saves the current country, but does not create a new layer for subsequent commands. -
BlendMode
, which discusses the use ofPaint.blendMode
with saveLayer.
Content and lawmaking samples on this folio are bailiwick to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2022-03-09 UTC.
Source: https://developer.android.google.cn/reference/kotlin/androidx/compose/ui/graphics/Canvas
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